- Plasma-powered cannon
- Cryo rifle
- Double barrel
- Electric pitchfork
- Hand drill
- Stasis knuckle
- Ice axe
- Reinforced arm
- Volcano grenade
- Vacuum grenade
- Needle grenade
- “Thor’s Rage” drug
- Magnetic boots
- GLOO Cannon
- Machine gun
- Mini submachine gun
- ARC gun
- Tracked turret
- Gravity gun
- Tail of a demoness
- Hammerhead eater
- Demonic axe
- Laughing worm
- Head of a sour slime
- Soul catcher
- Rocket pack
- Laser net
- Piezoelectric shield
- Infantry portable barrier
- Battle glue can
- Streets of a mega-city
- Hydroelectric dam
- Miami Beach
- Ocean liner
2. Akkad Station
- Residential houses
- Gateway to outer space
- Garbage shredder
- Hydroponic garden
- Star deck
- Ruins of an old colony
- Fallen meteorite
- Orbital elevator
- Magnetic track
- Assembly line
- Central accelerator
- Storage facilities
- Mountain peaks
- Flooded laboratory
- Pyramid of Others
- Cave complex
- Endless bridge
- Geothermal station
- Psychic hub
- Electro-necrotic portal
- Bloody altar
- Temple of the Lord
- The hall of souls
1. Security system
Closed bulkheads, security systems, restricted access.
How to overcome: to crack (provident), to destroy (bloodthirsty), to sneak (swift), to go straight trough (confident).
Wound: a turret started to fire, neuroparalytic gas.
Increasing danger: public announcement.
In a cave maze, inside a volcano, on trucks along a quarry, on garbage processing conveyors.
How to overcome: to be faster, than everyone else (swift), to break everything in the way (tough), to blow up everything around (bloodthirsty), to find the shortest path (cold-blooded)
Wound: head-on collision, tripwire mines, acrid fumes.
Increasing danger: ambush; now you’re not a hunter, but a prey; the enemy warned.
3. Weather and Nature
Psionic storm, tsunami, tornado, blizzard.
How to overcome: find a shelter (provident), endure (confident), make a shelter (tough).
Wound: sand under the skin, terrible noise in the head, frostbite.
Increasing danger: the storm has exposed the anthill, the cold has driven the demons to the surface, the tsunami was the Archon’s harbinger.
Bored AI, distrustful resistance, head of West-Elon-Space, mad scientist.
How to overcome: to inspire (bloodthirsty), to deceive (swift), to convince (cold-blooded)
Wound: they started to shoot.
Increasing danger: reinforcements are coming, the Dimension-66 is breaking, they’re all obsessed!
5. Repair and construction
A hovertruck, an electric train, an assault shuttle, an orbital elevator, bridge over the abyss.
How to overcome: wisely (provident), depending on luck (confident).
Wound: works, but not for long; explodes immediately after the end; incandescent.
Increasing danger: a lot of noise; special fields; going the wrong way.
6. Theft or release
Prisoners, test subjects, infobank, Sonm mineral, the key to the gate.
How to overcome: imperceptibly (swift), distracting (swift), with collateral damage and destruction (bloodthirsty), suddenly (cold-blooded).
Wound: return fire, you’ve released something else, they want to die.
Increasing danger: explosive collars, a demonic seed in the prisoners, a demon genie.
Enemies of Mankind
Demons aren’t the only danger. New battles and new enemies are waiting for you.
Inspiration: Starship Troopers, StarCraft, Alien, HellDiver.
Traces: cocoons, cobweb, slime, burrows, nests, anthills, hunger.
Privates: worker, drone, flyer.
Bosses: a giant fire-spitting fly, an underground worm.
Inspiration: StarCraft, Halo, Independence Day, War of the Worlds.
Traces: unknown technologies, hovering transport, power weapons, defensive fields, jihad.
Privates: hunter, praetorian, legionary.
Bosses: a hover tank, an invisible being.
Inspiration: Terminator, Caprica, Virus, Noir Automata.
Traces: mechanisms, human bodies usage, revenge.
Privates: an automotive turret, a killer drone, a cyborg.
Bosses: a supercomputer, a walking excavator.